Kathleen Potts
Female Human Noble
She is an adult human with brown eyes, dyed black hair in a bun, and medium brown skin.
Personality Traits: Hilarious.
Alignment: lawful good.
She is a follower of Caspio. (CG)
Born: 776 AC (Age 24)
Orientation: Hetrosexual
Home: Potts' Manor
Settlement: Drifheath
Spouse: Roland Potts
Mother: Hetty Colby
Father: Fray Colby (Deceased)
Children
- Jabez Potts the 2nd - age 0 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 10 | 13 | 11 | 10 | 14 |
| -2 | +1 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 7 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +4
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Roland" engraved on the inside. | |
| 1 | 20 gp | Holy Symbol (Caspio) | common | A holy symbol in the shape of a signpost. | |
| 1 | 80 gp | Large platinum ear hoops | common | A pair of large platinum hoop earrings. | |
| 1 | 14 gp 5 sp 5 cp | Money Pouch | common | Kathleen's money pouch. It has 13 gp, 15 sp and 5 cp in it. | ⅝ lb. |
| 1 | Stale fish | common | A stale fish. | ||
| 1 | Negotiable | The robust wizard's hat of blink | uncommon | This wizard's hat has it's command word "series" stitched on a label on the inside. When worn by a wizard, if you speak the command word, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The hat cannot be destroyed by non-magical means. | |
| 1 | 75 gp 1 sp 1 cp | Tourmaline-studded ring | uncommon | A copper ring, with 3 medium tourmaline stones inset. | |
| 1 | 120 gp | Wind-up drome | uncommon |
A 3-foot tall clockwork gnome. When powered, the gnome walks forwards while waving. The gnome's speed is 20 feet per round. The gnome can navigate simple obstacles, but if it reaches a wall it will stop. The drome has a key which when wound for 6 seconds (1 turn) powers the drome for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power. |