Matissda Flanders

Female Human Noble

She is an elderly human with amber eyes, long flowing dyed blond hair, and pale white skin.

Personality Traits: Personable, Evasive.

Alignment: lawful good.

She is a follower of Solina. (LG)

Born: 745 AC (Age 55)

Orientation: Hetrosexual

Home: Flanders' Manor

Settlement: Cullompsey

Spouse: Wesley Flanders (Deceased)

Mother: Lantel Joy (Deceased)

Father: Malcolm Joy (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 7 9 8 10 10
-2 -1 -1

ACHPPassive
Perception
Speed
9 12 9 30 ft.

Alignment: lawful good

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +2

Spoken Languages: Common

Inventory

Quantity Value Item Rarity Description Weight
1 150 gp Adamant ear ring common A plain adamant hoop earring.
1 2 cp Flask or tankard common 1 lb.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Wesley" engraved on the inside.
1 20 gp Holy Symbol (Solina) common A holy symbol in the shape of a lamp.
1 120 gp Long-wind calculator uncommon A mess of dials, levers and clock-faces. This device performs mathematical calculations with perfect accuracy. The device is capable of performing addition, subtraction, multiplication, division and root operations. Caution: dividing by zero can cause damage to the mechanism.

The calculator has a key which when wound for 6 seconds (1 turn) powers the calculator for 1 minute. Maximum wind time is 3 minutes, giving 30 minutes power.
1 15 gp 9 sp 8 cp Money Pouch common Matissda's money pouch. It has 14 gp, 17 sp and 28 cp in it. 1¼ lbs.
1 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 125 gp 8 sp Splendid Amethyst necklace uncommon A silver necklace, with 5 medium amethyst gems hanging from it.

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