Erdhi Pipefoot-Nierd
Male Elven Hunter
He is an adult elf with blue eyes, long curly dyed light-brown hair, a clean shaven face, and olive skin.
Personality Traits: Tolerant, Kind, Daring.
Alignment: neutral.
Born: 557 AC (Age 242)
Orientation: Hetrosexual
Home: Huntsman
Settlement: Bentbury (immigrated from Norterforth)
Spouse: Markor Pipefoot-Nierd (Deceased)
Mother: Celedhal Ruth (Deceased)
Father: Denerdon Nierd (Deceased)
Children
- Denerdon Pipefoot-Nierd - age 96 ♂
Siblings
- Amariin Ruth - age 514 ♀
- Nimlotas Bolgefield - age 505 ♀
- Belegir Nierd - age 478 ♂
- Patron Quennan Nierd - age 384 ♂
- Thiean Ruth - age 346 ♀
- Magltan Lyngedraper-Nierd - age 322 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 13 | 11 | 10 | 11 | 10 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Crossbow, hand. Ranged Weapon Attack: +3 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Perception +2, Animal Handling +2, Nature +2
Abilities:
- Fey Ancestry. Erdhi has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Common, Elvish, Otterese, Halfling (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | A short pencil | A short pencil. | ||
| 1 | 75 gp | Crossbow, hand | A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading | 3 lbs. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Markor" engraved on the inside. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 2 sp | Mess Kit | This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl. | 1 lb. |
| 1 | 9 sp 9 cp | Money Pouch | Erdhi's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |