Irvin Karrhal
Male Elven Housekeeper
He is an adult elf with blue eyes, blond hair in a plait, a petite handlebar moustache, and grey skin.
Personality Traits: Oblivious.
Alignment: neutral good.
Born: 354 AC (Age 446)
Orientation: Bisexual
Home: Potato Field
Settlement: Norterforth
Mother: Yitcam Smallbairn (Deceased)
Father: Dwalibur Karrhal (Deceased)
Siblings
- Daisda Trouwunahir - age 396 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 8 | 13 | 12 | 11 | 8 | 10 |
| -1 | +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 5 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Medicine +2
Abilities:
- Fey Ancestry. Irvin has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Common, Elvish, Otterese
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 1 cp | Candle | common | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | Comb | common | A comb. | ||
| 1 | 2 gp | Dagger | common | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 5 gp | Mirror, steel | common | ½ lb. | |
| 1 | 2 gp 3 sp 1 cp | Money Pouch | common | Irvin's money pouch. It has 22 sp and 11 cp in it. | ⅝ lb. |
| 1 | 10 gp | Rope, silk (50 feet) | common | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 5 lbs. |
| 1 | 120 gp | Wind-up cyclopedia | uncommon |
A remarkable clockwork book. Cycle the letter knobs to spell out the thing you are interested in, and an internal parchment scroll will be scrolled to the correct entry. The writing on the scroll is tiny, and must be read though the thick built-in magnifying lens. Unfortunately, the text itself has many omissions and contains much that is apocryphal, or at least wildly inaccurate. The cyclopedia has a key which when wound for 6 seconds (1 turn) powers the cyclopedia for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power. |