Irvin Karrhal

Male Elven Housekeeper

He is an adult elf with blue eyes, blond hair in a plait, a petite handlebar moustache, and grey skin.

Personality Traits: Oblivious.

Alignment: neutral good.

Born: 354 AC (Age 446)

Orientation: Bisexual

Home: Potato Field

Settlement: Norterforth

Mother: Yitcam Smallbairn (Deceased)

Father: Dwalibur Karrhal (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
8 13 12 11 8 10
-1 +1 +1 -1

ACHPPassive
Perception
Speed
11 5 10 30 ft.

Alignment: neutral good

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Medicine +2

Abilities:

  • Fey Ancestry. Irvin has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Common, Elvish, Otterese

Inventory

Quantity Value Item Rarity Description Weight
1 1 cp Candle common For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 Comb common A comb.
1 2 gp Dagger common A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 5 gp Mirror, steel common ½ lb.
1 2 gp 3 sp 1 cp Money Pouch common Irvin's money pouch. It has 22 sp and 11 cp in it. ⅝ lb.
1 10 gp Rope, silk (50 feet) common Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. 5 lbs.
1 120 gp Wind-up cyclopedia uncommon A remarkable clockwork book. Cycle the letter knobs to spell out the thing you are interested in, and an internal parchment scroll will be scrolled to the correct entry. The writing on the scroll is tiny, and must be read though the thick built-in magnifying lens. Unfortunately, the text itself has many omissions and contains much that is apocryphal, or at least wildly inaccurate.

The cyclopedia has a key which when wound for 6 seconds (1 turn) powers the cyclopedia for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power.

Download as Fantasy Grounds NPC

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