Andoond Dodson-Greenhanger
Male Dragonborn Housekeeper
He is an adult dragonborn with grey eyes and red scales.
Personality Traits: Serious, Kind, Optimistic.
Alignment: neutral.
Born: 758 AC (Age 42)
Orientation: Bisexual
Home: Agnus' Carpenters
Settlement: Maldshire
Spouse: Lavini Dodson-Greenhanger
Mother: Primpeima Dodson (Deceased)
Father: Rudibol Dodson-Greenhanger (Deceased)
Children
- Rhodaly Dodson-Greenhanger - age 11 ♀
Siblings
- Agnus Greenhanger - age 48 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 10 | 9 | 9 | 9 | 8 |
| -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2
Abilities:
- Breath Weapon. As an action Andoond exhales a 15 ft cone of fire. Each creature in the area must make a dexterity save DC 10. On a failed save they take 2d6 fire damage, or half on a success. After this ability is used, it cannot be used again until after a long rest.
- Damage Resistance. Andoond has resistance to fire damage.
Spoken Languages: Draconic, Common, Gnomish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | Emblem | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Lavini" engraved on the inside. | |
| 1 | 1 gp 2 sp 7 cp | Money Pouch | Andoond's money pouch. It has 1 gp, 1 sp and 17 cp in it. | ⅜ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 20 gp | Orb | An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. | 3 lbs. |
| 1 | Twine | A short length of twine. Just a few foot long. |