Maedhil Sial

Male Elven Arch-Druid's Apprentice

He is an adolescent elf with grey eyes, scruffy red hair, and light pink skin.

Personality Traits: Impatient, Shy.

Alignment: neutral good.

Born: 736 AC (Age 64)

Orientation: Hetrosexual

Home: Larynyr's Enigmatic Apothecary

Settlement: Larallian Town

Mother: Findin Emelrda Sarsarsll

Father: Indodor Sial

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 11 12 10 11
-2 +1 +1

ACHPPassive
Perception
Speed
12 16 11 30 ft.

Alignment: neutral good

Size: Medium

Senses: Darkvision

Actions:

  • Greatclub. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
  • Club. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Survival +3, Medicine +3

Abilities:

  • Fey Ancestry. Maedhil has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Wild Shape. Maedhil can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Maedhil is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 Broken arrow A broken arrow, missing its tip.
1 1 sp Club A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk 2 lbs.
1 2 sp Greatclub A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed 10 lbs.
1 5 gp Herbalism Kit This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. 3 lbs.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 1 gp Money Pouch Maedhil's money pouch. It has 8 sp and 20 cp in it. ½ lb.
1 10 gp 6 cp Quartz-studded ring A pewter ring, with 4 medium quartz stones inset.
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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