Galmo Ildren
Male Elven Druid
He is an adult elf with hazel eyes, balding brown hair, a clean shaven face, and medium brown skin.
Personality Traits: Downbeat, Evasive.
Alignment: neutral.
Born: 690 AC (Age 110)
Orientation: Hetrosexual
Home: Larynyr's Enigmatic Apothecary
Settlement: Larallian Town
Spouse: Amarwenhel Larynyr
Mother: Amarielin Eilide Rhaevare
Father: Ingwial Legordis Ildren
Siblings
- Elednel Idrilasiel Rhaevare - age 223 ♀
- Tatith Pengolfior Ildren - age 187 ♂
- Eledhwel Elwindir Rhaevare - age 178 ♀
- Daerar Ildren - age 175 ♂
- Trainee Officer Eglin Elebreg Ildren - age 138 ♂
- Morwril Elberdandis Rhaevare - age 111 ♀
- Tinudal Rhaevare - age 67 ♀
- Galadnna Rhaevare - age 21 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 14 | 10 | 8 | 8 | 13 |
| +2 | -1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 16 | 9 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Light hammer. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Light hammer. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
- Greatclub. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +1, Religion +1, Survival +1
Abilities:
- Fey Ancestry. Galmo has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Wild Shape. Galmo can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Galmo is a spellcaster. His spellcasting ability is wis (spell save DC 9, +1 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Alchemist's supplies | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 2 | Dice | A standard six-sided die. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Amarwenhel" engraved on the inside. | |
| 1 | 2 sp | Greatclub | A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed | 10 lbs. |
| 1 | 2 gp | Light hammer | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 1 sp | Money Pouch | Galmo's money pouch. It has 1 sp in it. | 0 lb. |
| 1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
| 1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |