Amarel Eledhwdir Larynyr

Female Elven Arch-Druid

She is an adult elf with grey eyes, long curly dyed blond hair, and pale white skin.

Personality Traits: Impatient, Honest.

Alignment: chaotic neutral.

Born: 421 AC (Age 379)

Orientation: Hetrosexual

Home: Larynyr's Enigmatic Apothecary

Settlement: Larallian Town

Spouse: Egalmothnor Reith

Mother: Emelwen Tinuth Larynyr (Deceased)

Father: Argonleg Magloir Evvenuth (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
12 13 9 14 10 8
+1 +1 +2 -1

ACHPPassive
Perception
Speed
12 32 12 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Javelin. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Javelin. Ranged Weapon Attack: +4 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Perception +5, Animal Handling +5, Medicine +5

Abilities:

  • Fey Ancestry. Amarel has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Wild Shape. Amarel can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Amarel Eledhwdir is a spellcaster. Her spellcasting ability is wis (spell save DC 13, +5 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Egalmothnor" engraved on the inside.
1 5 gp Herbalism Kit This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. 3 lbs.
1 5 sp Javelin A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk 2 lbs.
1 2 gp 2 sp 3 cp Money Pouch Amarel's money pouch. It has 1 gp, 10 sp and 23 cp in it. ⅝ lb.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 Picture of a dog A printed image made using a Mirror of Frozen Image. It depicts a dog.
1 4 gp Ram, portable You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. 35 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

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