Penlas Tatier Duroel
Male Elven Housekeeper
He is an adult elf with blue eyes, light-brown hair in a mullet, a clean shaven face, and olive skin.
Personality Traits: Tired, Serious, Tense.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 371 AC (Age 429)
Orientation: Hetrosexual
Home: Vardin's Copyists
Settlement: Larallian Town
Spouse: Induien Fellmirrha (Deceased)
Mother: Celebrril Narlwe
Father: Celemmgon Orodreair Duroel (Deceased)
Siblings
- Urweth Elberiel Narlwe - age 420 ♀
- Vardin Areddir Narlwe - age 370 ♀
- Ardael Narlwe - age 300 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 14 | 9 | 11 | 11 | 13 |
| +1 | +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Perception +2, Insight +2
Abilities:
- Fey Ancestry. Penlas has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Halganon: The god that was" |
By Randolph Silias A text on the little that is still known about rituals, lore and history of the followers of Halganon. A god who's worship has mostly died out. |
5 lbs. |
| 1 | 10 gp | "Spellships: 2 - The Victory" |
By Gus Newman A book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the heroes win their own spellship - "The Victory", after saving some moon-folk. |
5 lbs. |
| 1 | Broken arrow | A broken arrow, missing its tip. | ||
| 1 | 2 sp 5 cp | Gilded copper signet ring | A gilded copper band, shaped with flat section embossed with the duroel family crest. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Induien" engraved on the inside. | |
| 1 | 2 gp 6 sp 1 cp | Money Pouch | Penlas' money pouch. It has 2 gp, 5 sp and 11 cp in it. | ⅜ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |