Tatith Finaal Coudoarlryn

Male Elven Arch-Druid

He is an adult elf with brown eyes, a black and grey streaked quiff, a clean shaven face, and black skin.

Personality Traits: Unperturbed, Impatient, Optimistic.

Alignment: neutral.

Born: 340 AC (Age 460)

Orientation: Hetrosexual

Home: Coudoarlryn's Apothecary

Settlement: Larallian Town

Spouse: Induilasir Galadriede Amarlbun

Mother: Nimldis Celerda Starnel (Deceased)

Father: Nella Coudoarlryn (Deceased)

Guardian: Minyin Mithrosair Orbryiiaal (Deceased)

Children

Siblings

Adopted Siblings

Statistics

STRDEXCONWISINTCHR
10 13 9 12 8 11
+1 +1 -1

ACHPPassive
Perception
Speed
13 32 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Sickle. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +4, Medicine +4, Nature +2

Abilities:

  • Fey Ancestry. Tatith has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Wild Shape. Tatith can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Tatith Finaal is a spellcaster. His spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "The games of the gods" By Randolph Silias

Considered the definitive work on the creation of this plane of existence, the pantheon, their worship and the games the gods play with the fates of mortals.
5 lbs.
1 Dice A standard six-sided die.
1 Door Key The key to Coudoarlryn's Apothecary.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Induilasir Galadriede" engraved on the inside.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp 3 sp 2 cp Money Pouch Tatith's money pouch. It has 1 gp, 12 sp and 12 cp in it. ½ lb.
1 1 gp Robes 4 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 1 gp Sprig of mistletoe A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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