Annande Elendal Ultaral

Female Elven Housekeeper

She is an adult elf with amber eyes, scruffy auburn hair, and dark brown skin.

Personality Traits: Tense.

Alignment: lawful good.

She is a follower of Solina. (LG)

Born: 552 AC (Age 248)

Orientation: Bisexual

Home: Ultaral's Weavers

Settlement: Findelor

Spouse: Yavanndal Findain Toryvhallhyr

Mother: Aredhweil Ultaral (Deceased)

Father: Penloth Elrondor Oaduthar (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
12 12 11 13 11 8
+1 +1 +1 -1

ACHPPassive
Perception
Speed
11 4 11 30 ft.

Alignment: lawful good

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Perception +3, Nature +2

Abilities:

  • Fey Ancestry. Annande has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Yavanndal Findain" engraved on the inside.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 1 cp Money Pouch Annande's money pouch. It has 1 cp in it. 0 lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 Shopping list An old shopping list with most of the items crossed off.

Download as Fantasy Grounds NPC

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