Novice Galmotdir Findel Berilmae

Male Elven Cleric

He is an adult elf with hazel eyes (behind a pair of spectacles), dark-brown hair in braids, a clean shaven face, and dark brown skin.

Personality Traits: Tolerant.

Alignment: lawful good.

He is a follower of Solina. (LG)

Born: 535 AC (Age 265)

Orientation: Hetrosexual

Home: Temple of Solina

Settlement: Findelor

Mother: Celelas Elarydre (Deceased)

Father: Enerder Berilmae (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
8 13 9 12 12 7
-1 +1 +1 +1 -1

ACHPPassive
Perception
Speed
14 12 11 30 ft.

Alignment: lawful good

Size: Medium

Senses: Darkvision

Actions:

  • Greatclub. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Religion +3, History +3

Abilities:

  • Fey Ancestry. Galmotdir has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Spellcasting. Galmotdir Findel is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Rarity Description Weight
1 50 gp Chain Shirt common Medium armour. Base AC: 13 + Dex modifier (max 2). 20 lbs.
1 23 gp Elaborate Quartz broach common An elaborate gold broach, with a 2 medium quartz gems inset.
1 27 gp 6 sp 3 cp Engraved Jade ring uncommon A electrum ring, with 1 medium a jade stone inset and fine engraving work.
1 2 sp Greatclub common A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed 10 lbs.
1 Handkerchief common A small square of cloth with Galmotdir stitched in one corner.
1 2 gp Holy Symbol (Solina) common A holy symbol in the shape of a lamp.
1 11 gp 4 sp 7 cp Money Pouch common Galmotdir's money pouch. It has 11 gp, 4 sp and 7 cp in it. ⁷⁄₁₆ lb.
1 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.

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