Shiell Pipeheaver

Male Otterfolk Housekeeper

He is an adult otterfolk with black eyes and light brown fur with dark brown streaks.

Personality Traits: Dull.

Alignment: lawful neutral.

He is a follower of Solos. (LN)

Born: 787 AC (Age 13)

Orientation: Hetrosexual

Home: Pipeheaver's Old-Clothes

Settlement: Banwich

Spouse: Lliere Shaeum

Mother: Thoola Lightgins

Father: Cliemeek Pipeheaver

Statistics

STRDEXCONWISINTCHR
8 12 9 10 9 8
-1 +1 -1

ACHPPassive
Perception
Speed
11 4 10 30 ft.

Alignment: lawful neutral

Size: Medium

Senses: Watervision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +1, Perception +2

Abilities:

  • Hold Breath. Shiell can hold their breath for up to 30 minutes at a time.
  • Bite. Shiell can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-1.

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Description Weight
1 10 gp "A game of mistars" By Induilawen

Detective fiction. Celeel Clue faces her greatest challenge yet, a foe of equally genius intellect. It's the last book in the series. At the end of the story, Celeel sacrifices herself to defeat her arch-nemesis.
5 lbs.
1 5 gp "Some smart cat" By Caleb Long

Not a particularly famous book, but a page-turner.
5 lbs.
1 2 cp Broom A well used broom.
1 1 cp Candle For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Doodles Some scribblings on a small scrap of paper.
1 2 gp Holy Symbol (Solos) A holy symbol in the shape of an icosahedron.
1 1 gp 3 sp 4 cp Money Pouch Shiell's money pouch. It has 11 sp and 24 cp in it. ¾ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Smooth Stone A tumbled smooth stone with "Lliere" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.

Download as Fantasy Grounds NPC

Send Feedback