Carlduc Meadows
Male Longfoot Master Carpenter
He is an elderly longfoot with hazel eyes, a bald head, a long beard, and medium brown skin.
Personality Traits: Hilarious, Extroverted, Kind.
Alignment: neutral.
Born: 732 AC (Age 68)
Orientation: Hetrosexual
Home: Meadows' Specialist Carpenters
Settlement: Wiseworth
Spouse: Pearl Meadows
Mother: Aldawan Meadows (Deceased)
Father: Albin Meadows (Deceased)
Children
- Virginia Meadows-Banntook - age 42 ♀
- Lobeline May - age 38 ♀
- Myrtlra Meadows - age 37 ♀
- Nora Meadows - age 16 ♀
- Jollydo Meadows - age 4 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 8 | 13 | 10 | 11 | 11 | 8 |
| -1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +1
Abilities:
- Lucky. When Carlduc rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Carlduc has advantage on saving throws against being frightened.
- Halfling Nimbleness. Carlduc can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 8 gp | Carpenter's tools | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 6 lbs. |
| 1 | Child's drawing | A child's drawing of a horse. | ||
| 1 | Door Key | The key to Meadows' Specialist Carpenters. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Pearl" engraved on the inside. | |
| 1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 1 gp 3 sp 7 cp | Money Pouch | Carlduc's money pouch. It has 12 sp and 17 cp in it. | ⅝ lb. |