Faithful Selinaida Williamson
Female Halfling Cleric
She is an elderly halfling with grey eyes, long silver hair with a fringe cut, and olive skin.
Personality Traits: Dull.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 697 AC (Age 103)
Orientation: Homosexual
Home: Temple of Caspio
Settlement: Wiseworth
Spouse: Dionisia Williamson (Deceased)
Mother: Camecks Williamson (Deceased)
Father: Cerdiard Williamson (Deceased)
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 8 | 12 | 11 | 11 | 11 | 11 |
| -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 24 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Darts (Gaming set). Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1 piercing damage.
- Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Religion +3, Insight +3
Abilities:
- Lucky. When Selinaida rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Selinaida has advantage on saving throws against being frightened.
- Halfling Nimbleness. Selinaida can move through the space of any creature that is of a size larger than small.
- Spellcasting. Selinaida is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Halfling, Common, Otterese (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 7 gp | "My Witch" |
By Amber Rose A trashy romance novel. The book is about a simple farmer, swept off his feet by a beautiful and powerful sorceress. |
5 lbs. |
| 1 | 12 gp 5 sp | A bracelet | A cord of platted leather with a small number of mithral beads. | |
| 1 | 50 gp | Chain Shirt | Medium armour. Base AC: 13 + Dex modifier (max 2). | 20 lbs. |
| 1 | 1 sp | Club | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 8 sp | Darts (Gaming set) |
A Simple Ranged weapon. 1
piercing damage.
Range: 20/60.
(Thrown: 20/60.)
Properties:
Finesse, Thrown
(The darts are to be used with a dartboard, and don't deal much damage as a weapon.) A cork dartboard and 6 darts. The dartboard is marked with scoring zones. It's pretty old and beat up, and pocked by many games. The darts are old and worn, but still fly true. |
10 lbs. |
| 1 | 1 gp | Gilded copper tiara | A gilded copper tiara. | |
| 2 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 14 gp 5 sp 5 cp | Money Pouch | Selinaida's money pouch. It has 12 gp, 24 sp and 15 cp in it. | 1 lbs. |
| 1 | Pouch of mint | A small pouch containing dried mint. It has lost its potency. | ||
| 1 | 5 gp | Scale, merchant's | A scale includes a small balance, pans, and a suitable assortment of weights up to 2 pounds. With it, you can measure the exact weight of small objects, such as raw precious metals or trade goods, to help determine their worth. | 3 lbs. |