Thremeep
Male Otterfolk Jeweller's Apprentice
He is an adolescent otterfolk with black eyes and grey fur with white streaks.
Personality Traits: Responsible.
Alignment: neutral.
Born: 790 AC (Age 10)
Orientation: Hetrosexual
Home: Keetupup's Jewellers
Settlement: Eppden
Mother: Threyetee
Father: Fleakin Luluppup
Siblings
- Lulur - age 21 ♂
- Khulurup - age 19 ♂
- Chulure - age 16 ♀
- Shulumeek - age 14 ♂
- Reare - age 14 ♀
- Driep - age 12 ♀
- Clelee - age 12 ♂
- Neyetee - age 12 ♀
- Flulukin - age 9 ♂
- Heatee - age 7 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 15 | 11 | 11 | 12 | 11 |
| -2 | +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 6 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Handaxe. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Handaxe. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Persuasion +2
Abilities:
- Hold Breath. Thremeep can hold their breath for up to 30 minutes at a time.
- Bite. Thremeep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | Handaxe | A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 25 gp | Jeweler's tools | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 2 lbs. |
| 1 | 100 gp | Magnifying glass | This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed. | |
| 1 | 2 gp 5 sp 4 cp | Money Pouch | Thremeep's money pouch. It has 2 gp, 4 sp and 14 cp in it. | ⅜ lb. |
| 2 | Rusty nail | A rusty old nail. |