Peerit

Male Otterfolk Noble

He is an adult otterfolk with black eyes and grey fur with white patches.

Personality Traits: Downbeat.

Alignment: neutral.

Born: 784 AC (Age 16)

Orientation: Hetrosexual

Home: Neanapup's Manor

Settlement: Eppden

Mother: Keare

Father: Teerup Weyenapup

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 9 11 11 8
-2 +2 -1

ACHPPassive
Perception
Speed
12 6 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Persuasion +1

Abilities:

  • Hold Breath. Peerit can hold their breath for up to 30 minutes at a time.
  • Bite. Peerit can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
1 150 gp Adamant ear ring common A plain adamant hoop earring.
1 14 gp Money Pouch common Peerit's money pouch. It has 11 gp, 29 sp and 10 cp in it. 1 lb.
1 115 gp 7 sp Pair of Jade encrusted shoulder clasps common An pair of elaborate silver shoulder clasps, with 9 small jade stones between them.
1 60 gp Platinum necklace common A plain platinum necklace.
1 50 gp Platinum signet ring common A platinum band, shaped with flat section embossed with the peerit family crest.
1 Negotiable Robust cup of melody uncommon This simple wooden cup appears completely unremarkable. When drunk from, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the cup. This property cannot be used again until after a long rest. The cup cannot be destroyed by non-magical means.
2 Rusty nail common A rusty old nail.
1 140 gp Wind-up encryptex uncommon This device is operated by 26 buttons, one for each common letter. One enters a pass-code first, then the message. As the message is entered the encrypted version is provided via a large dial. The same process is used to decrypt an existing message. Messages encrypted this way are almost impossible to crack, save by magical means.

The encryptex has a key which when wound for 6 seconds (1 turn) powers the encryptex for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power.

Download as Fantasy Grounds NPC

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