Orodil the Second
Male Elven Housekeeper
He is an adult elf with hazel eyes, light-brown hair in braids, and medium brown skin.
Personality Traits: Jumpy, Evasive, Responsible.
Alignment: neutral.
Born: 416 AC (Age 384)
Orientation: Hetrosexual
Home: Yavannna's Bakers
Settlement: Tanis Elwinis
Spouse: Edhwenda the Second
Mother: Rianri the First (Deceased)
Father: Amroin the First (Deceased)
Children
- Emelde the First - age 198 ♀
- Vannde - age 143 ♀
Siblings
- Quenlonel the First - age 545 ♂
- Lieutenant Galatant - age 441 ♂
- Aredainiel the Second - age 316 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 9 | 10 | 8 | 9 |
| -2 | +2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Nature +1
Abilities:
- Fey Ancestry. Orodil has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | Chain (10 feet) | A chain has 10 hit points. It can be burst with a successful DC 20 Strength check. | 10 lbs. |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Edhwenda" engraved on the inside. | |
| 1 | 5 gp | Mirror, steel | ½ lb. | |
| 1 | 2 gp 8 sp 7 cp | Money Pouch | Orodil's money pouch. It has 1 gp, 17 sp and 17 cp in it. | ¾ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |