Felagleg the Second
Male Elven Housekeeper
He is an adult elf with blue eyes, a horseshoe of light-brown hair, a clean shaven face, and light brown skin.
Personality Traits: Secretive, Shy, Impatient.
Alignment: chaotic good.
He is a follower of Solina. (LG)
Born: 304 AC (Age 496)
Orientation: Hetrosexual
Home: Barley Field
Settlement: Tanis Elwinis
Spouse: Galadrieain the Second
Mother: Tinuvel the First (Deceased)
Father: Tatirn the First (Deceased)
Children
- Amariari the Second - age 331 ♀
- Tatirn the Second - age 260 ♂
- Morwas - age 253 ♀
- Oronwher - age 235 ♂
- Patron Saerohil Angrodtor - age 185 ♂
- Celenwin the First - age 150 ♀
Siblings
- Edaindisen the First - age 537 ♀
- Aran - age 472 ♂
- Galatin the First - age 463 ♂
Half-Siblings (Mother's Side)
- Aredainiel the Second - age 300 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 10 | 8 | 8 | 12 |
| -2 | +1 | -1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 9 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +1, Animal Handling +1
Abilities:
- Fey Ancestry. Felagleg has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Broken arrow | common | A broken arrow, missing its tip. | ||
| 1 | 2 cp | Broom | common | A well used broom. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Galadrieain" engraved on the inside. | |
| 1 | 1 sp 4 cp | Money Pouch | common | Felagleg's money pouch. It has 14 cp in it. | ¼ lb. |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. | |
| 1 | 5 sp | Rations (1 day) | common | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |