Faithful Elion
Male Elven Cleric
He is an adult elf with brown eyes (behind a pair of spectacles), scruffy black hair, a soulpatch, and black skin.
Personality Traits: Introverted, Tired, Tense.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 292 AC (Age 508)
Orientation: Hetrosexual
Home: Temple of Solina
Settlement: Yranrilworth (immigrated from Tanis Elwinis)
Mother: Rindalin (Deceased)
Father: Ingoos the First (Deceased)
Siblings
- Ardais the First - age 497 ♀
Half-Siblings (Father's Side)
- Lemmaron the First - age 219 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 7 | 13 | 11 | 10 | 8 | 12 |
| -1 | +1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 24 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Darkvision
Actions:
- Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Religion +2, Persuasion +4
Abilities:
- Fey Ancestry. Elion has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Spellcasting. Elion is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Elvish, Common, Gnomish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Chain Shirt | Medium armour. Base AC: 13 + Dex modifier (max 2). | 20 lbs. |
| 1 | Comb | A comb. | ||
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 13 gp 4 sp 9 cp | Money Pouch | Elion's money pouch. It has 13 gp, 3 sp and 19 cp in it. | ¾ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |