Isumbrus Clayville-John

Male Halfling Housekeeper

He is an adult halfling with brown eyes, very short black hair, a clean shaven face, and medium brown skin.

Personality Traits: Upbeat, Responsible.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 753 AC (Age 47)

Orientation: Hetrosexual

Home: Vegetable Garden

Settlement: Alariville

Mother: Pimpearnor Clayville-John

Father: Heobas Clayville-John

Siblings

Statistics

STRDEXCONWISINTCHR
10 12 11 8 11 8
+1 -1 -1

ACHPPassive
Perception
Speed
11 4 9 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +1

Abilities:

  • Lucky. When Isumbrus rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Isumbrus has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Isumbrus can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 Broken arrow A broken arrow, missing its tip.
1 1 sp Engraved copper ring A copper ring, with distinctive halfling engraving.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 2 cp Ink pen
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 1 gp 5 sp 1 cp Money Pouch Isumbrus' money pouch. It has 1 gp, 3 sp and 21 cp in it. ½ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 1 sp Polished stone necklace A string of very large polished stone beads.
1 5 sp Rations (1 day) Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.

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