Isumbrus Clayville-John
Male Halfling Housekeeper
He is an adult halfling with brown eyes, very short black hair, a clean shaven face, and medium brown skin.
Personality Traits: Upbeat, Responsible.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 753 AC (Age 47)
Orientation: Hetrosexual
Home: Vegetable Garden
Settlement: Alariville
Mother: Pimpearnor Clayville-John
Father: Heobas Clayville-John
Siblings
- Daisy John-Goodrogers - age 55 ♀
- Bellia Goodbuck - age 34 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 12 | 11 | 8 | 11 | 8 |
| +1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 9 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +1
Abilities:
- Lucky. When Isumbrus rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Isumbrus has advantage on saving throws against being frightened.
- Halfling Nimbleness. Isumbrus can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Broken arrow | A broken arrow, missing its tip. | ||
| 1 | 1 sp | Engraved copper ring | A copper ring, with distinctive halfling engraving. | |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 2 cp | Ink pen | ||
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 1 gp 5 sp 1 cp | Money Pouch | Isumbrus' money pouch. It has 1 gp, 3 sp and 21 cp in it. | ½ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 1 sp | Polished stone necklace | A string of very large polished stone beads. | |
| 1 | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |