Pansca Clayville
Female Halfling Druid
She is an adult halfling with amber eyes, strawberry hair in braids, and light pink skin.
Personality Traits: Lost Faith, Introverted.
Alignment: neutral.
Born: 739 AC (Age 61)
Orientation: Hetrosexual
Home: None
Settlement: Port Ollerpool (immigrated from Alariville)
Mother: Myrtlha Clayville (Deceased)
Father: Patron Saradard Clayville
Siblings
- Mellalla Smokechild - age 66 ♀
- Odovacho Clayville - age 54 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
6 | 13 | 7 | 11 | 8 | 9 |
-2 | +1 | -1 | -1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
13 | 14 | 10 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Quarterstaff. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
- Quarterstaff. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Insight +2, Religion +1
Abilities:
- Lucky. When Pansca rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Pansca has advantage on saving throws against being frightened.
- Halfling Nimbleness. Pansca can move through the space of any creature that is of a size larger than small.
- Wild Shape. Pansca can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Pansca is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Halfling, Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 3 sp | Gilded copper earrings | A pair of gilded copper hoop earrings. | |
1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
1 | 2 gp 9 sp 7 cp | Money Pouch | Pansca's money pouch. It has 1 gp, 17 sp and 27 cp in it. | ⅞ lb. |
1 | Picture of a landscape | A printed image made using a Mirror of Frozen Image. It depicts a landscape. | ||
1 | 2 sp | Quarterstaff | A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk | 4 lbs. |
1 | 2 gp 9 sp 4 cp | Quartz tiara | A copper tiara, with a medium quartz inset. | |
1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
1 | 10 gp | Yew wand | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 1 lb. |