Mirandma Wheeler-Smokechild
Female Halfling Vegetable Farmer
She is an adult halfling with amber eyes, long dyed blond hair tied back in a knot, and medium brown skin.
Personality Traits: Tired.
Alignment: lawful evil.
She is a follower of Kalis. (CE)
Born: 724 AC (Age 76)
Orientation: Hetrosexual
Home: Vegetable Garden
Settlement: Alariville
Spouse: Hard Wheeler-Smokechild
Mother: Mirabelldel Morrison (Deceased)
Father: Gundoboc Smokechild-Morrison (Deceased)
Siblings
- Jeminth Downing - age 88 ♀
- Folcomdoc John-Morrison - age 82 ♂
- Samunlda Morrison-Smokechild - age 70 ♀
Half-Siblings (Father's Side)
- Alfriora Clayville - age 58 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 15 | 13 | 8 | 12 | 12 |
| +2 | +1 | -1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 7 | 9 | 25 ft. |
Alignment: lawful evil
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +1, Nature +3
Abilities:
- Lucky. When Mirandma rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Mirandma has advantage on saving throws against being frightened.
- Halfling Nimbleness. Mirandma can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "K'ryn's Return to Fairyland" |
By Mr. K'ryn An apocryphal account of Mr. K'ryns adventure back to Fairyland, after being urged by his own fans to find more fairy-tales. The book contains several short stories within the main story. |
5 lbs. |
| 1 | A short pencil | A short pencil. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Hard" engraved on the inside. | |
| 1 | 9 sp 9 cp | Money Pouch | Mirandma's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |
| 1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |