Roisia Daniels
Female Human Housekeeper
She is an adult human with amber eyes, short dark-brown and grey streaked hair, and medium brown skin.
Personality Traits: Lost Faith, Tolerant, Downbeat.
Alignment: neutral.
Born: 765 AC (Age 35)
Orientation: Hetrosexual
Home: Mae's Grocers and Sundries
Settlement: Otwick Town
Spouse: Fastin Daniels
Mother: Tamar Sandpen (Deceased)
Father: Phillipus Sandpen (Deceased)
Children
- Tamar Daniels - age 3 ♀
Siblings
- Bartholomew Sandpen - age 40 ♂
- Alexander Sandpen - age 34 ♂
- Melvin Sandpen - age 27 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 13 | 10 | 11 | 9 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 5 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Nature +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 5 cp | Bucket | common | 2 lbs. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Fastin" engraved on the inside. | |
| 1 | 4 sp 2 cp | Money Pouch | common | Roisia's money pouch. It has 2 sp and 22 cp in it. | ½ lb. |
| 1 | 3 cp | Mop | common | A used mop, made of course strings of formally white yarn. | |
| 1 | 5 cp | Painted wood necklace | common | A string of large painted wooden beads. | |
| 1 | Pocket lint | common | Some pocket lint. | ||
| 1 | 14 gp 2 sp 5 cp | Quartz encrusted shoulder clasp | common | An elaborate electrum shoulder clasp, with 5 small quartz stones inset. | |
| 1 | 5 sp | Rations (1 day) | common | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |
| 1 | 120 gp | Wind-up drome | uncommon |
A 3-foot tall clockwork gnome. When powered, the gnome walks forwards while waving. The gnome's speed is 20 feet per round. The gnome can navigate simple obstacles, but if it reaches a wall it will stop. The drome has a key which when wound for 6 seconds (1 turn) powers the drome for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power. |