Galmoin

Male Elven Noble

He is an adult elf with grey eyes, scruffy dyed auburn hair, a clean shaven face, and golden skin.

Personality Traits: Idealistic, Upbeat, Evasive.

Alignment: lawful good.

He is a follower of Solina. (LG)

Born: 383 AC (Age 417)

Orientation: Bisexual

Home: Galmoin's Manor

Settlement: Bel-Nellaod

Spouse: Felaon

Mother: Rinduilhel the First (Deceased)

Father: Galatir the First (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 11 11 10 9 12
-2 +1

ACHPPassive
Perception
Speed
10 12 10 30 ft.

Alignment: lawful good

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Persuasion +3

Abilities:

  • Fey Ancestry. Galmoin has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Rarity Description Weight
1 65 gp A solid platinum neck ring common A chorded platinum band, with a loop clasp, worn around the neck.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Felaon" engraved on the inside.
1 20 gp Holy Symbol (Solina) common A holy symbol in the shape of a lamp.
1 8 gp Map of Kestiobar common A complete and accurate map of Kestiobar. Includes all but the smallest settlements, major features and local waters.
1 15 gp 7 sp 4 cp Money Pouch common Galmoin's money pouch. It has 15 gp, 7 sp and 4 cp in it. ½ lb.
1 60 gp Platinum chain bracelet common A short chain of tiny platinum links.
1 Shopping list common An old shopping list with most of the items crossed off.
1 100 gp Thin adamant ear ring common A thin hoop of adamant wire, worn as an earring.
1 140 gp Wind-up encryptex uncommon This device is operated by 26 buttons, one for each common letter. One enters a pass-code first, then the message. As the message is entered the encrypted version is provided via a large dial. The same process is used to decrypt an existing message. Messages encrypted this way are almost impossible to crack, save by magical means.

The encryptex has a key which when wound for 6 seconds (1 turn) powers the encryptex for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power.

Download as Fantasy Grounds NPC

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