Daerod Irnealasis
Male Elven Housekeeper
He is an adolescent elf with blue eyes, blond hair in braids, and pale white skin.
Personality Traits: Downbeat, Tolerant.
Alignment: neutral.
Born: 734 AC (Age 66)
Orientation: Bisexual
Home: Dairy
Settlement: Carnwick (immigrated from Borestable)
Spouse: Yavannari Goldhanger
Mother: Rwenwen Nolbrigyr (Deceased)
Father: Curufinnar Irnealasis (Deceased)
Siblings
Half-Siblings (Father's Side)
- Regton Irnealasis - age 465 ♂
- Mablmil Irnealasis - age 398 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 14 | 8 | 10 | 10 | 10 |
| +2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 3 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Athletics +2
Abilities:
- Fey Ancestry. Daerod has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Common, Elvish, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 8 gp | "A winter's day" (Annotated) |
By Peree Doolapup A collection of poems on the subject of death and loss. The pages are covered with handwritten notes. |
5 lbs. |
| 1 | 5 cp | Bucket | 2 lbs. | |
| 1 | 25 gp | Disguise Kit | This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. | 3 lbs. |
| 1 | 30 gp | Electrum gorget | A heavy gorget made of electrum. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Yavannari" engraved on the inside. | |
| 1 | 5 sp 1 cp | Money Pouch | Daerod's money pouch. It has 3 sp and 21 cp in it. | ½ lb. |
| 1 | 3 cp | Pewter ear stud | A plain pewter stud, with a pin & clasp. | |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | Pouch of mint | A small pouch containing dried mint. It has lost its potency. |