Eilinduas Prikullon

Female Elven Veteran Adventurer

She is an adult elf with brown eyes, long dyed dark-brown hair tied back in a knot, and medium brown skin.

Personality Traits: Dull.

Alignment: neutral.

Born: 485 AC (Age 315)

Orientation: Hetrosexual

Home: Adventurer's Guild Hall

Settlement: Bingbourne (immigrated from Tanis Amaran)

Spouse: Amrodon Prikullon (Deceased)

Mother: Amardada the First

Father: Celemmaod the Second

Siblings

Statistics

STRDEXCONWISINTCHR
12 15 8 10 10 11
+1 +2 -1

ACHPPassive
Perception
Speed
15 36 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Pike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d10 piercing damage.
  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Perception +3, History +3, Intimidation +3

Abilities:

  • Fey Ancestry. Eilinduas has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Action Surge. Once per day, Eilinduas can take an additional action on their turn.
  • Multiattack. Eilinduas attacks twice.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 50 gp Chain Shirt Medium armour. Base AC: 13 + Dex modifier (max 2). 20 lbs.
1 Empty bottle An empty bottle that once contained a beverage.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 4 gp 7 sp 9 cp Money Pouch Eilinduas' money pouch. It has 3 gp, 17 sp and 9 cp in it. ⅝ lb.
1 5 gp Pike A Martial Melee weapon. 1d10 piercing damage. Range: 5. Properties: Heavy, Reach, Two-Handed 18 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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