Maxinia Stratton
Female Halfling Arch-Druid's Apprentice
She is an adolescent halfling with hazel eyes, short dark-brown hair in a side parting, and dark brown skin.
Personality Traits: Altruistic.
Alignment: neutral.
Born: 781 AC (Age 19)
Orientation: Homosexual
Home: Clough's Apothecary
Settlement: Landby
Mother: Eledna Stratton
Father: Ilba Stratton
Siblings
- Marannda Stratton - age 14 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 7 | 15 | 10 | 11 | 13 | 12 |
| -1 | +2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 16 | 10 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Light hammer. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Light hammer. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
- Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Medicine +2, Animal Handling +2
Abilities:
- Lucky. When Maxinia rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Maxinia has advantage on saving throws against being frightened.
- Halfling Nimbleness. Maxinia can move through the space of any creature that is of a size larger than small.
- Wild Shape. Maxinia can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Maxinia is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Alchemist's supplies | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 2 gp | Light hammer | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 3 sp 4 cp | Money Pouch | Maxinia's money pouch. It has 2 sp and 14 cp in it. | ⁵⁄₁₆ lb. |
| 1 | Rusty nail | A rusty old nail. | ||
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 14 gp | Splendid Quartz necklace | A electrum necklace, with 4 medium quartz gems hanging from it. | |
| 1 | 1 gp | Sprig of mistletoe | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | |
| 1 | 1 sp | Thin gilded copper ear ring | A thin hoop of gilded copper wire, worn as an earring. | |
| 1 | 1 cp | Whetstone | 1 lb. |