Yolanba Kirkpatrick
Female Halfling Housekeeper
She is an adult halfling with grey eyes, dyed auburn hair in a ponytail, and olive skin.
Personality Traits: Hilarious.
Alignment: chaotic neutral.
She is a follower of Gaia. (CN)
Born: 779 AC (Age 21)
Orientation: Hetrosexual
Home: Obras' Barbers
Settlement: Landby
Mother: Hildora Kirkpatrick
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 12 | 9 | 10 | 11 | 11 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 25 ft. |
Alignment: chaotic neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2
Abilities:
- Lucky. When Yolanba rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Yolanba has advantage on saving throws against being frightened.
- Halfling Nimbleness. Yolanba can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 cp | Broom | A well used broom. | |
| 1 | Dice | A standard six-sided die. | ||
| 1 | 2 gp 8 sp | Money Pouch | Yolanba's money pouch. It has 2 gp, 7 sp and 10 cp in it. | ⅜ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 4 gp | Ram, portable | You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. | 35 lbs. |
| 1 | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |