Fast Whitgins

Male Halfling Housekeeper

He is an adult halfling with amber eyes, long strawberry hair with a fringe cut, bushy sideburns, and light brown skin.

Personality Traits: Personable, Upbeat, Optimistic.

Alignment: chaotic good.

He is a follower of Gaia. (CN)

Born: 761 AC (Age 38)

Orientation: Hetrosexual

Home: Vegetable Garden

Settlement: Bildaville (immigrated from Landby)

Spouse: Melissaor Whitgins

Mother: Runild Whitgins (Deceased)

Father: Bias Whitgins (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
11 14 9 10 9 11
+2

ACHPPassive
Perception
Speed
12 4 10 25 ft.

Alignment: chaotic good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Nature +2

Abilities:

  • Lucky. When Fast rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Fast has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Fast can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 1 gp Cook's utensils These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Melissaor" engraved on the inside.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 2 gp 9 sp 1 cp Money Pouch Fast's money pouch. It has 29 sp and 1 cp in it. ⅝ lb.
1 3 cp Mop A used mop, made of course strings of formally white yarn.
1 Old pipe A filthy old clay pipe.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.

Download as Fantasy Grounds NPC

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