Maraha Derr

Female Halfling Housekeeper

She is an adult halfling with one hazel eye (her left is covered by an eye-patch), brown hair in a ponytail, and medium brown skin.

Personality Traits: Evasive.

Alignment: neutral.

Born: 747 AC (Age 53)

Orientation: Hetrosexual

Home: Derr's Bowyer and Fletcher

Settlement: Landby

Spouse: Nigoan Derr

Mother: Salvia Clough-Stratton (Deceased)

Father: Orbald Kirkpatrick (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 8 10 7 9
-2 +1 -1 -1

ACHPPassive
Perception
Speed
11 3 10 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +2

Abilities:

  • Lucky. When Maraha rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Maraha has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Maraha can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 A matchbook A matchbook containing 8 matches.
1 5 cp Bucket 2 lbs.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Nigoan" engraved on the inside.
1 8 sp 7 cp Money Pouch Maraha's money pouch. It has 6 sp and 27 cp in it. ⅝ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 3 gp 7 sp 5 cp Quartz ring A electrum ring, with 1 small a quartz stone inset.

Download as Fantasy Grounds NPC

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