Edwin Sanborn

Male Human Housekeeper

He is an adult human with one brown eye (his right is closed and scarred), long flowing dyed dark-brown hair, a long beard, and medium brown skin.

Personality Traits: Cautious, Secretive, Pessimistic.

Alignment: lawful neutral.

He is a follower of Solos. (LN)

Born: 753 AC (Age 47)

Orientation: Bisexual

Home: Sanborn's Residence

Settlement: Myrtlton

Spouse: Sargent Wilson Sanborn

Mother: Eleanor Cunningham (Deceased)

Father: Sean Cunningham (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 11 10 9 11 10
-2

ACHPPassive
Perception
Speed
10 4 10 30 ft.

Alignment: lawful neutral

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +2

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 10 gp "A game of mistars" By Induilawen

Detective fiction. Celeel Clue faces her greatest challenge yet, a foe of equally genius intellect. It's the last book in the series. At the end of the story, Celeel sacrifices herself to defeat her arch-nemesis.
5 lbs.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Wilson" engraved on the inside.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 Lock of hair An old looking lock of hair, tied with twine.
1 2 gp 3 sp 8 cp Money Pouch Edwin's money pouch. It has 1 gp, 12 sp and 18 cp in it. ⅝ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Rusty nail A rusty old nail.
1 2 cp Soap

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