Radulfus Mullen the 2nd
Male Human Adventurer
He is an adult human with brown eyes (behind a pair of spectacles), short black and grey streaked hair, a big bushy moustache, and medium brown skin.
Personality Traits: Dull.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 775 AC (Age 25)
Orientation: Bisexual
Home: None
Settlement: Luhill
Mother: Bettie Mullen
Father: Walkelinus Mullen
Siblings
- Honora Mullen - age 27 ♀
- Faithful Wymark Mullen - age 26 ♂
- Mona Mullen - age 9 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 9 | 9 | 10 | 8 | 7 |
| -2 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 20 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Actions:
- Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Perception +2
Abilities:
- Action Surge. Once per day, Radulfus can take an additional action on their turn.
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | A short pencil | common | A short pencil. | ||
| 1 | Child's drawing | common | A child's drawing of a chicken. | ||
| 1 | 2 gp | Holy Symbol (Caspio) | common | A holy symbol in the shape of a signpost. | |
| 1 | 5 gp | Hunting trap | common | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 3 gp 3 sp 3 cp | Money Pouch | common | Radulfus' money pouch. It has 1 gp, 21 sp and 23 cp in it. | ⅞ lb. |
| 1 | 50 gp | Scale Mail | common | Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. | 45 lbs. |
| 1 | 10 gp | Shield | common | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 10 gp | Shortsword | common | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 1 gp | Spear | common | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |
| 1 | 25 gp 3 sp 5 cp | Tourmaline gilded copper chain bracelet | uncommon | A short chain of tiny gilded copper links, with a medium tourmaline attached. |