Madeline Fleming

Female Human Housekeeper

She is an adult human with hazel eyes, brown hair in a ponytail, and medium brown skin.

Personality Traits: Unperturbed, Impatient.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 773 AC (Age 27)

Orientation: Hetrosexual

Home: Hawys' Jewellers

Settlement: Luhill

Spouse: Herman Fleming

Mother: Lavina Stout (Deceased)

Father: Christopher Stout (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
11 10 10 11 11 8
-1

ACHPPassive
Perception
Speed
10 4 10 30 ft.

Alignment: neutral good

Size: Medium

Actions:

  • Handaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Nature +2

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 A matchbook A matchbook containing 6 matches.
1 1 gp Cook's utensils These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 2 cp Flask or tankard 1 lb.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Herman" engraved on the inside.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 8 sp 5 cp Money Pouch Madeline's money pouch. It has 6 sp and 25 cp in it. ⅝ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

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