Amarweil Snyder

Female Elven Veteran Adventurer

She is an adult elf with hazel eyes, long styled dark-brown hair, and medium brown skin.

Personality Traits: Greedy, Lost Faith, Tense.

Alignment: neutral.

Born: 616 AC (Age 183)

Orientation: Bisexual

Home: Adventurer's Guild Hall

Settlement: Sheerbrough (immigrated from Hexford Town)

Spouse: Sadie Snyder (Deceased)

Mother: Patron Thorrin Nightmein

Father: Ectheth Ildroune (Deceased)

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
8 14 11 7 11 9
-1 +2 -1

ACHPPassive
Perception
Speed
14 40 9 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Survival +2, Intimidation +3

Abilities:

  • Fey Ancestry. Amarweil has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Action Surge. Once per day, Amarweil can take an additional action on their turn.
  • Multiattack. Amarweil attacks twice.

Spoken Languages: Common, Elvish, Otterese

Inventory

Quantity Value Item Description Weight
1 A short pencil A short pencil.
1 1 gp Fishing tackle This kit includes a wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting. 4 lbs.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Sadie" engraved on the inside.
1 4 gp 1 sp 7 cp Money Pouch Amarweil's money pouch. It has 4 gp, 1 sp and 7 cp in it. ¼ lb.
1 Picture of a family A printed image made using a Mirror of Frozen Image. It depicts a family.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.

Download as Fantasy Grounds NPC

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