Ushiime Santuen
Female Elven Housekeeper
She is an adult elf with grey eyes, long tied back dark-brown hair, and light brown skin.
Personality Traits: Upbeat.
Alignment: neutral.
Born: 494 AC (Age 306)
Orientation: Hetrosexual
Home: Dhori's Enchanted Apothecary
Settlement: Hexford Town
Spouse: Ibalin Dhori
Mother: Nimrodril Santuen
Father: Kiltwor Vikynell
Siblings
- Lieutenant Egal Vikynell - age 391 ♂
- Minytor Vikynell - age 324 ♂
- Mithranddis Vikynell - age 273 ♂
- Nerdna Santuen - age 138 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 15 | 10 | 10 | 8 | 7 |
| -2 | +2 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, History +1
Abilities:
- Fey Ancestry. Ushiime has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Common, Elvish, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 gp | Cook's utensils | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 1 sp | Copper signet ring | A copper band, shaped with flat section embossed with the santuen family crest. | |
| 1 | 1 gp | Fishing tackle | This kit includes a wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting. | 4 lbs. |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Ibalin" engraved on the inside. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 6 sp 9 cp | Money Pouch | Ushiime's money pouch. It has 6 sp and 9 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 2 cp | Soap |