Indihel Ongboworr
Female Elven Master Cobbler
She is an adult elf with grey eyes, red hair in a ponytail, and pale white skin.
Personality Traits: Optimistic, Tolerant, Personable.
Alignment: lawful good.
She is a follower of Solos. (LN)
Born: 440 AC (Age 360)
Orientation: Hetrosexual
Home: Indihel's Elegant Cobblers
Settlement: Hexford Town
Spouse: Turgonmin Eaver
Mother: Indinel Ongboworr (Deceased)
Father: Bilbolo Nyamthyn (Deceased)
Children
- Indaas Ongboworr - age 138 ♀
- Saeronor Eaver - age 97 ♂
- Findiny Eaver - age 73 ♂
- Eilinan Ongboworr - age 10 ♀
Siblings
- Rielda Ongboworr - age 427 ♀
- Rindrda Ongboworr - age 294 ♀
- Lebril Nyamthyn - age 280 ♂
- Eledhas Ongboworr - age 221 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 11 | 9 | 10 | 9 |
| -2 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 6 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Persuasion +2
Abilities:
- Fey Ancestry. Indihel has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Common, Elvish, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | A matchbook | A matchbook containing 8 matches. | ||
| 1 | 5 gp | Cobbler's tools | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 5 lbs. |
| 1 | Door Key | The key to Indihel's Elegant Cobblers. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Turgonmin" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Solos) | A holy symbol in the shape of an icosahedron. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 1 gp 5 sp | Money Pouch | Indihel's money pouch. It has 13 sp and 20 cp in it. | ⅝ lb. |