Jacob Erkowae

Male Elven Druid

He is an adult elf with brown eyes, a horseshoe of black hair, a clean shaven face, and dark brown skin.

Personality Traits: Tolerant.

Alignment: neutral.

Born: 436 AC (Age 364)

Orientation: Hetrosexual

Home: Deepquench's Apothecary

Settlement: Milnbury (immigrated from Hexford Town)

Spouse: Celeiel Iriaal

Mother: Driep Duthjuth (Deceased)

Father: Serderg Erkowae (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 10 9 8 12
-2 +1 -1 +1

ACHPPassive
Perception
Speed
13 16 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Religion +1, Animal Handling +2

Abilities:

  • Fey Ancestry. Jacob has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Wild Shape. Jacob can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Jacob is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common, Elvish, Otterese

Inventory

Quantity Value Item Rarity Description Weight
1 25 gp 1 sp 1 cp Engraved Peridot ring uncommon A copper ring, with 1 small a peridot stone inset and fine engraving work.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Celeiel" engraved on the inside.
1 5 gp Herbalism Kit common This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. 3 lbs.
1 Lock of hair common An old looking lock of hair, tied with twine.
1 1 gp 7 sp 8 cp Money Pouch common Jacob's money pouch. It has 1 gp, 7 sp and 8 cp in it. ⁵⁄₁₆ lb.
1 4 cp Pipe common A clay pipe.
1 1 gp Pipe Leaf common A mildly psychoactive plant traditionally cultivated by halflings. It has been dried and cured, and is ready to be smoked in a pipe.
¹⁄₁₆ lb.
1 25 gp Scimitar common A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 10 gp Shield common Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Sprig of mistletoe common A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.
1 45 gp Studded Leather common Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 Twine common A short length of twine. Just a few foot long.

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