Jacob Erkowae
Male Elven Druid
He is an adult elf with brown eyes, a horseshoe of black hair, a clean shaven face, and dark brown skin.
Personality Traits: Tolerant.
Alignment: neutral.
Born: 436 AC (Age 364)
Orientation: Hetrosexual
Home: Deepquench's Apothecary
Settlement: Milnbury (immigrated from Hexford Town)
Spouse: Celeiel Iriaal
Mother: Driep Duthjuth (Deceased)
Father: Serderg Erkowae (Deceased)
Children
- Serihel Iriaal - age 117 ♀
- Elberdannel Iriaal - age 56 ♀
Siblings
- Angrron Erkowae - age 511 ♂
- Findilas Erkowae - age 436 ♂
- Galadain Duthjuth - age 358 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 10 | 9 | 8 | 12 |
| -2 | +1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 16 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Religion +1, Animal Handling +2
Abilities:
- Fey Ancestry. Jacob has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Wild Shape. Jacob can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Jacob is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common, Elvish, Otterese
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 25 gp 1 sp 1 cp | Engraved Peridot ring | uncommon | A copper ring, with 1 small a peridot stone inset and fine engraving work. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Celeiel" engraved on the inside. | |
| 1 | 5 gp | Herbalism Kit | common | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | Lock of hair | common | An old looking lock of hair, tied with twine. | ||
| 1 | 1 gp 7 sp 8 cp | Money Pouch | common | Jacob's money pouch. It has 1 gp, 7 sp and 8 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 4 cp | Pipe | common | A clay pipe. | |
| 1 | 1 gp | Pipe Leaf | common |
A mildly psychoactive plant traditionally cultivated by halflings. It has been dried and cured, and is ready to be smoked in a pipe. |
¹⁄₁₆ lb. |
| 1 | 25 gp | Scimitar | common | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 10 gp | Shield | common | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 1 gp | Sprig of mistletoe | common | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | |
| 1 | 45 gp | Studded Leather | common | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
| 1 | Twine | common | A short length of twine. Just a few foot long. |