Egalmo Selmerea
Male Elven Arch-Druid
He is an adult elf with hazel eyes, a dark-brown quiff, a soulpatch, and dark brown skin.
Personality Traits: Secretive, Hilarious, Pessimistic.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 303 AC (Age 497)
Orientation: Hetrosexual
Home: Egalmo's Apothecary
Settlement: Hexford Town
Spouse: Constable Dáinbur Sturdychest
Mother: Vardaneeth Nickelminer (Deceased)
Father: Bilberjo Selmerea (Deceased)
Children
- Galadhohin Selmerea - age 195 ♂
Siblings
Half-Siblings (Father's Side)
- Thienril Windstaer - age 446 ♀
- Volmang Windstaer - age 320 ♀
- Serinel Windstaer - age 308 ♀
- Duilindiir Selmerea - age 202 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 10 | 11 | 10 | 7 |
| -2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 32 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Darkvision
Actions:
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Religion +3, Arcana +3
Abilities:
- Fey Ancestry. Egalmo has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Wild Shape. Egalmo can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Egalmo is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Common, Elvish, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 4 | Chewed gum | A piece of chewed gum. | ||
| 1 | Door Key | The key to Egalmo's Apothecary. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Dáinbur" engraved on the inside. | |
| 1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 2 gp 1 sp 3 cp | Money Pouch | Egalmo's money pouch. It has 2 gp, 1 sp and 3 cp in it. | ⅛ lb. |
| 1 | 5 gp | Padded | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |