Gildnca Dodge
Female Longfoot Housekeeper
She is an adolescent longfoot with amber eyes, long tied back dark-brown hair, and medium brown skin.
Personality Traits: Energetic, Oblivious, Responsible.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 781 AC (Age 19)
Orientation: Hetrosexual
Home: Potato Field
Settlement: Kingsteignheath
Mother: Eliza Dodge
Father: Anton Dodge
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 8 | 7 | 11 | 12 | 10 |
| -2 | -1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 9 | 3 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Dagger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: History +3
Abilities:
- Lucky. When Gildnca rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Gildnca has advantage on saving throws against being frightened.
- Halfling Nimbleness. Gildnca can move through the space of any creature that is of a size larger than small.
Spoken Languages: Common, Halfling, Elvish (basic)
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 28 gp 2 sp 5 cp | Amethyst gilded copper gorget | uncommon | A heavy gorget made of gilded copper, studded with a medium amethyst. | |
| 1 | 2 gp | Dagger | common | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | Dice | common | A standard six-sided die. | ||
| 1 | 2 gp | Holy Symbol (Caspio) | common | A holy symbol in the shape of a signpost. | |
| 1 | 1 gp 6 sp 6 cp | Money Pouch | common | Gildnca's money pouch. It has 1 gp, 5 sp and 16 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | common | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 5 sp | Tinderbox | common | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |