Willard Harmon
Male Longfoot Hunter
He is an adult longfoot with brown eyes, a shaved head, a full beard, and dark brown skin.
Personality Traits: Shy, Tolerant.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 775 AC (Age 25)
Orientation: Hetrosexual
Home: Huntsman
Settlement: Kingsteignheath
Spouse: Margery Harmon
Mother: Joan Harmon
Father: Hamildiimo Harmon
Siblings
- Cora Harmon - age 31 ♀
- Aylofa Peterson - age 27 ♀
- Jay Harmon - age 22 ♂
- Eunice Harmon - age 19 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 9 | 9 | 7 | 11 | 8 |
| -2 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 9 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Shortbow. Ranged Weapon Attack: +2 to hit, range 80 / 320 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +1, Nature +2
Abilities:
- Lucky. When Willard rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Willard has advantage on saving throws against being frightened.
- Halfling Nimbleness. Willard can move through the space of any creature that is of a size larger than small.
Spoken Languages: Common, Halfling
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | A short pencil | A short pencil. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Margery" engraved on the inside. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Willard's money pouch. It has 7 sp and 29 cp in it. | ¾ lb. |
| 1 | 25 gp | Shortbow | A Simple Ranged weapon. 1d6 piercing damage. Range: 80/320. Properties: Ammunition, Two-Handed | 2 lbs. |