Wilhelmina Burrel-Jenkins

Female Human Housekeeper

She is an adult human with hazel eyes, dyed black hair in a ponytail, and medium brown skin.

Personality Traits: Idealistic, Responsible, Tense.

Alignment: chaotic neutral.

She is a follower of Gaia. (CN)

Born: 768 AC (Age 32)

Orientation: Hetrosexual

Home: Orchard

Settlement: Kingsteignheath

Spouse: Bowmaman Burrel-Jenkins

Mother: Ioetta Burrel

Father: Amos Burrel (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 11 10 9 12 12
-2 +1 +1

ACHPPassive
Perception
Speed
10 4 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0

Spoken Languages: Common, Halfling (basic)

Inventory

Quantity Value Item Rarity Description Weight
1 25 gp 5 sp Aquamarine ring uncommon A silver ring, with 1 small a aquamarine stone inset.
1 5 cp Bucket common 2 lbs.
1 13 gp 6 sp Garnet tiara common A gilded copper tiara, with a small garnet inset.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Bowmaman" engraved on the inside.
1 2 gp Holy Symbol (Gaia) common A holy symbol in the shape of a tree.
1 2 gp 2 sp 2 cp Money Pouch common Wilhelmina's money pouch. It has 2 gp and 22 cp in it. ½ lb.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 100 gp Poison, basic (vial) common You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.

Download as Fantasy Grounds NPC

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