Alexander Combs-Dodge
Male Half-Elven Housekeeper
He is an adolescent half-elf with blue eyes, very short light-brown hair, and light brown skin.
Personality Traits: Jumpy, Evasive.
Alignment: neutral.
Born: 738 AC (Age 61)
Orientation: Hetrosexual
Home: Potato Field
Settlement: Leatherland (immigrated from Kingsteignheath)
Spouse: Hica Combs-Dodge
Mother: Blanch Dickson-Dodge (Deceased)
Father: Isaac Dickson-Dodge (Deceased)
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 9 | 9 | 12 | 10 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Animal Handling +2
Abilities:
- Fey Ancestry. Alexander has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Common, Elvish, Halfling (basic)
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 9 gp | "Leaches: How and When To Use Them" (1st Edition) | uncommon |
By Doe Green A guide to using leaches to treat all kinds of sickness. Entirely incorrect. It is from the first print run. |
5 lbs. |
| 1 | 10 gp | "The Calamity: Theories and Facts" | common |
By Lóhal, daughter of Tharóin This book posits that the calamity that caused the destruction of Teyruse was an accident caused by sorcerers dabbling with Pattern Magic. It reveals that sorcerers from the same bloodline live in Ataland to this day. |
5 lbs. |
| 1 | 2 cp | Broom | common | A well used broom. | |
| 1 | 1 cp | Candle | common | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Hica" engraved on the inside. | |
| 1 | 1 gp 7 sp 1 cp | Money Pouch | common | Alexander's money pouch. It has 1 gp, 7 sp and 1 cp in it. | ³⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | common | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 10 gp | Rope, silk (50 feet) | common | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 5 lbs. |
| 4 | Rusty nail | common | A rusty old nail. |