Josie Dickson
Female Longfoot
She is an elderly longfoot with hazel eyes, short grey hair, and medium brown skin.
Personality Traits: Evasive, Tense, Serious.
Alignment: chaotic good.
She is a follower of Marlon. (NG)
Born: 719 AC (Age 81)
Orientation: Hetrosexual
Home: Clifford Dickson's Lawyers
Settlement: Leatherland (immigrated from Kingsteignheath)
Spouse: Clifford Dickson
Mother: Claricia Proudnose (Deceased)
Father: Thaddaeus Proudnose (Deceased)
Children
- Claricia Dickson-Greenworthy - age 59 ♀
- Donnaula Dickson-Combs - age 52 ♀
- Amarana Muggardner-Meyer - age 50 ♀
- Merimacho Dickson - age 39 ♂
- Lissamnda Dickson - age 38 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 7 | 10 | 13 | 12 | 13 |
| -1 | +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 9 | 4 | 11 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3
Abilities:
- Lucky. When Josie rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Josie has advantage on saving throws against being frightened.
- Halfling Nimbleness. Josie can move through the space of any creature that is of a size larger than small.
Spoken Languages: Common, Halfling
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | A short pencil | A short pencil. | ||
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 6 cp | Ginger | A root traditionally used to treat achy muscles and stiff joints. Can be chewed or brewed in to a tea. | ¹⁄₁₆ lb. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Clifford" engraved on the inside. | |
| 1 | 1 gp 3 sp 8 cp | Money Pouch | Josie's money pouch. It has 1 gp, 1 sp and 28 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 2 cp | Soap | ||
| 1 | 1 cp | Torch | A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage. | 1 lb. |