Elenir Morwenain Flinn
Female Elven Housekeeper
She is an adult elf with brown eyes, black hair in a pigtails, and black skin.
Personality Traits: Cautious.
Alignment: neutral.
Born: 668 AC (Age 132)
Orientation: Hetrosexual
Home: Orchard
Settlement: Bel-Inda
Spouse: Minyan Daeron Nharimlurlur
Mother: Galahel Flinn
Father: Thirimas Quennarn Gaukears
Children
- Mithon Nharimlurlur - age 13 ♂
- Annail Flinn - age 1 ♀
Siblings
- Lindir Camphalth - age 58 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 11 | 6 | 10 | 11 |
| -2 | +1 | -2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 8 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +0, Athletics +0
Abilities:
- Fey Ancestry. Elenir has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 cp | Bucket | 2 lbs. | |
| 1 | 1 gp | Cook's utensils | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Minyan Daeron" engraved on the inside. | |
| 1 | 12 gp 7 sp 2 cp | Jade tiara | A pewter tiara, with a small jade inset. | |
| 1 | 25 gp 5 sp 5 cp | Jade-studded ring | A silver ring, with 2 small jade stones inset. | |
| 1 | 9 sp | Money Pouch | Elenir's money pouch. It has 7 sp and 20 cp in it. | ½ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | Shopping list | An old shopping list with most of the items crossed off. |