Duilinras Indisth Rhaenae
Male Elven Housekeeper
He is an adult elf with silver eyes, blond hair worn in a rounded bowl cut, stubble, and light pink skin.
Personality Traits: Personable, Unperturbed.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 640 AC (Age 160)
Orientation: Hetrosexual
Home: Potato Field
Settlement: Bel-Inda
Mother: Vardadis Yavannair Dughead
Father: Finddor Lion Rhaenae
Siblings
- Amrahiler Glorin Rhaenae - age 217 ♂
- Ellain Imborlin Rhaenae - age 172 ♂
- Felathidir Beleny Rhaenae - age 166 ♂
- Edheel Dughead - age 108 ♀
- Curufintan Rhaenae - age 15 ♂
- Argonel Rhaenae - age 1 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 11 | 10 | 10 | 10 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Nature +2
Abilities:
- Fey Ancestry. Duilinras has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | Emblem | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 8 sp 4 cp | Money Pouch | Duilinras' money pouch. It has 7 sp and 14 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | Rusty nail | A rusty old nail. |