Galmil Ingwiogon Gaukears
Male Elven Noble
He is an adult elf with silver eyes, scruffy strawberry hair, a clean shaven face, and light brown skin.
Personality Traits: Greedy, Evasive, Personable.
Alignment: neutral.
Born: 635 AC (Age 165)
Orientation: Bisexual
Home: Gaukears' Manor
Settlement: Bel-Inda
Spouse: Yavann Floweriil-Camphalth
Mother: Eldiran Arweain Rhaenae
Father: Penlas Ecthti Gaukears
Children
- Amarril Floweriil-Camphalth - age 32 ♀
- Vardain Floweriil-Camphalth - age 27 ♀
- Thor Gaukears - age 20 ♂
Siblings
- Indision Gaukears - age 120 ♂
- Elediel Rhaenae - age 111 ♀
- Indieth Rhaenae - age 15 ♀
Half-Siblings (Mother's Side)
- Anelbelas Rhaenae the 2nd - age 350 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 14 | 9 | 6 | 10 | 10 |
| +2 | -2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 6 | 8 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +0, Persuasion +2
Abilities:
- Fey Ancestry. Galmil has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 65 gp | A solid platinum neck ring | common | A chorded platinum band, with a loop clasp, worn around the neck. | |
| 1 | 130 gp | Alexandrite-studded ring | uncommon | A platinum ring, with 3 small alexandrite stones inset. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Yavann" engraved on the inside. | |
| 1 | 17 gp 9 sp 3 cp | Money Pouch | common | Galmil's money pouch. It has 17 gp, 8 sp and 13 cp in it. | ¾ lb. |
| 1 | 60 gp | Platinum chain bracelet | common | A short chain of tiny platinum links. | |
| 1 | 100 gp | Poison, basic (vial) | common | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | Shopping list | common | An old shopping list with most of the items crossed off. |