Nieru Theyeteepup

Female Otterfolk Veteran Adventurer

She is an adult otterfolk with black eyes and medium brown fur with light brown patches.

Personality Traits: Hilarious, Responsible, Evasive.

Alignment: lawful good.

She is a follower of Solina. (LG)

Born: 775 AC (Age 25)

Orientation: Hetrosexual

Home: Adventurer's Guild Hall

Settlement: Selden

Mother: Theyetee Lleyeteepup (Deceased)

Father: Jookin Khuluypup (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
13 14 13 11 14 10
+1 +2 +1 +2

ACHPPassive
Perception
Speed
15 44 10 30 ft.

Alignment: lawful good

Size: Medium

Senses: Watervision

Actions:

  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Greatclub. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Athletics +4, History +5, Perception +3

Abilities:

  • Hold Breath. Nieru can hold their breath for up to 30 minutes at a time.
  • Bite. Nieru can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6+1.
  • Action Surge. Once per day, Nieru can take an additional action on their turn.
  • Multiattack. Nieru attacks twice.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
1 25 gp 1 sp 4 cp Aquamarine copper chain bracelet uncommon A short chain of tiny copper links, with a small aquamarine attached.
1 50 gp Chain Shirt common Medium armour. Base AC: 13 + Dex modifier (max 2). 20 lbs.
1 2 sp Greatclub common A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed 10 lbs.
1 Handkerchief common A small square of cloth with Nieru stitched in one corner.
1 3 gp 6 sp 1 cp Money Pouch common Nieru's money pouch. It has 3 gp, 5 sp and 11 cp in it. ⅜ lb.
1 4 gp Ram, portable common You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. 35 lbs.
1 10 gp Rod common An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. 2 lbs.
1 1 gp Spear common A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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