Makil Aluvioroar

Male Elven Housekeeper

He is an adolescent elf with hazel eyes, short light-brown hair in a side parting, and medium brown skin.

Personality Traits: Greedy, Humorless.

Alignment: neutral.

Born: 752 AC (Age 48)

Orientation: Hetrosexual

Home: Aluvioroar's Best Hatmakers

Settlement: Emeldirnna

Mother: Indisdis Nlossth

Father: Fingolas Iminyon Aluvioroar

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 12 10 9 12
-2 +1 +1 +1

ACHPPassive
Perception
Speed
11 5 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Animal Handling +2

Abilities:

  • Fey Ancestry. Makil has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Rarity Description Weight
1 2 cp Broom common A well used broom.
1 Negotiable Cold chilling lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. The lute is cold to the touch. 2 lbs.
1 Handkerchief common A small square of cloth with Makil stitched in one corner.
1 8 sp 8 cp Money Pouch common Makil's money pouch. It has 6 sp and 28 cp in it. ⅝ lb.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

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