Felath Allut
Male Elven Arch-Druid's Apprentice
He is an adolescent elf with blue eyes, short curly blond hair, and pale white skin.
Personality Traits: Downbeat, Shy.
Alignment: neutral.
Born: 726 AC (Age 74)
Orientation: Hetrosexual
Home: Shaalan's Occult Apothecary
Settlement: Emeldirnna
Mother: Eledainal Nerdawen Drounar
Father: Anairor Amroor Allut
Siblings
- Urwenal Tinuvieleth Drounar - age 129 ♀
- Iminyfin Allut - age 50 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 10 | 13 | 13 | 8 |
| -2 | +1 | +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Handaxe. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Handaxe. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Insight +3, Religion +3
Abilities:
- Fey Ancestry. Felath has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Wild Shape. Felath can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Felath is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 8 gp | "K'ryn's Tales of Teyruse" (Annotated) |
By Mr. K'ryn A collection of traditional fairy-tales, collected by Mr. K'ryn. These stories are set in Teyruse, before it was destroyed by the calamity. K'ryn makes the improbable claim that he witnessed them first-hand. Includes: "The man who flew too high", "The lost labyrinth" and "The golden sheep". The pages are covered with handwritten notes. |
5 lbs. |
| 1 | 50 gp | Alchemist's supplies | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | Doodles | Some scribblings on a small scrap of paper. | ||
| 1 | 5 gp | Handaxe | A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 2 gp 7 sp 1 cp | Money Pouch | Felath's money pouch. It has 26 sp and 11 cp in it. | ¾ lb. |
| 1 | 5 gp | Padded | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |